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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

DeMichael Crimson
Republic University Minmatar Republic
13822
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Posted - 2013.10.20 04:51:00 -
[1] - Quote
CCP Affinity wrote: What are the Implants?
The new set of player manufactured pirate implants, called 'Ascendancy' implants will vastly improve your warp speed
This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?
And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?
DMC |

DeMichael Crimson
Republic University Minmatar Republic
13822
|
Posted - 2013.10.20 05:07:00 -
[2] - Quote
Seminole Mernher wrote:I would like to propose a new title for running the 'ghost' sites. "GHOSTBUSTER'. Cheesy maybe but there I coined it. 
So a Ghostbuster running Ghost Sites would have a Ghost Protocol, right?
Course that just might make it Mission : Impossible.

DMC |

DeMichael Crimson
Republic University Minmatar Republic
13822
|
Posted - 2013.10.20 05:17:00 -
[3] - Quote
Makoto Priano wrote:DMC;
There's already a warp speed implant. +5% to +18% -- Eifyr and Co. 'Rogue' Warp Drive Speed WS-6XX
And evidently there's also already a rig, too? I mean, CRAZY. Guess everyone just ignored it because the stat was so unimportant. :x
Affinity! Question for you! What's the total bonus from the full set? Yeah, those are Hardwiring Implants for slots 6 to 10. Doesn't affect Attributes.
The Pirate Implants are for Attribute slots 1 to 5 with a small bonus to Attributes. There's also an extra Hardwiring Implant for slot 6 which increases the effect of the whole set.
Since these new implants are like the Pirate sets, then these new implants should also have a bonus to Attributes as well.
DMC |

DeMichael Crimson
Republic University Minmatar Republic
13853
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Posted - 2013.10.20 19:16:00 -
[4] - Quote
CCP Affinity wrote:Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now?
DeMichael Crimson wrote: This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?
And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?
DMC
Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include.
Mioelnir wrote: Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please.
If it's true, then these implants probably won't be used by the majority of the playerbase.
DMC
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DeMichael Crimson
Republic University Minmatar Republic
13854
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Posted - 2013.10.20 21:05:00 -
[5] - Quote
CCP Affinity wrote:Sorry, I must have missed your post :) Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet No hardwiring planned for now We haven't announced any more about them yet :) Thanks for the reply.
In my opinion since LG Pirate sets have +2 to Attributes, the Ascendancy implants should have the same attribute bonus as well.
CCP Affinity wrote:The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.

So let me get this straight.
Besides having to do a time consuming mini hacking game and chasing down random despawning loot spew containers while engaging hostile NPC's, the site itself will also include a random despawn timer that's activated when a player first lands on-grid?
Let's not forget there's a very high chance of unfriendly players showing up as well, especially in w-space, low sec and null sec. Well, null sec is more like high sec so they don't have to worry about it too much. That means the player will also have to spam D-scan and watch local as well.
Basically a Fleet with logistics will be needed just to complete these sites. To me this sounds more like an Incursion site than an Exploration site.
Correct me if I'm wrong but exploration is mainly conducted as a solo profession, not a fleet opp. Guess us old solo explorers won't be able to enjoy this new content.

DMC |

DeMichael Crimson
Republic University Minmatar Republic
13856
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Posted - 2013.10.20 22:11:00 -
[6] - Quote
CCP Affinity wrote:The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) Thanks again for the reply.
OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites.
Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam.
Still gonna need a fleet with logistics support to complete these sites.

DMC
EDIT:
Guess what I'm really asking is will I be able to complete these sites solo in my Loki? |
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